| Level
| KXP
| Psi mMG SU
| TH
|
| 1 | 0 | 3-- -- | +3 |
| 2 | 4 | 4-- -- | +4 |
| 3 | 8 | 51- -- | +5 |
| 4 | 16 | 62- -- | +6 |
| 5 | 32 | 631 -- | +7 |
| 6 | 64 | 752 -- | +8 |
| 7 | 128 | 873 -- | +9 |
| 8 | 256 | 984 -- | +10 |
| 9 | 500 | A95 1- | +11 |
| 10 | 1000 | BA5 1- | +12 |
| 11 | 1500 | CB6 2- | +13 |
| 12 | 2000 | DC7 2- | +14 |
| 13 | 2500 | ED7 3- | +15 |
| 14 | 3000 | FE8 3- | +16 |
| 15 | 3500 | GF9 4- | +17 |
| 16 | 4000 | HG9 4- | +18 |
| 17 | 4500 | IHA 5- | +19 |
| 18 | 5000 | JIB 5- | +20 |
| 19 | 5500 | KJB 6- | +21 |
| 20 | 6000 | LKC 6- | +22 |
| 21 | 6500 | MLD 7- | +23 |
| 22 | 7000 | NMD 7- | +24 |
| 23 | 7500 | ONE 8- | +25 |
| 24 | 8000 | POF 8- | +26 |
| 25 | 8500 | QPF 9- | +27 |
| 26 | 9000 | RQG 9- | +28 |
| 27 | 9500 | SRH A1 | +29 |
| 28 | 10000 | TSH A1 | +30 |
| 29 | 10500 | UTI B1 | +31 |
| 30 | 11000 | VUJ B2 | +32 |
| 31 | 11500 | WVJ C2 | +33 |
| 32 | 12000 | XWK C3 | +34 |
| 33 | 12500 | YXL D3 | +35 |
| 34 | 13000 | ZYL D3 | +36 |
| 35 | 13500 | [ZM E4 | +37 |
| 36 | 14000 | \[N E4 | +38 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +0 | +0 | +0 | +5 | +5 | +5 | +0
| +0 | +6 | +0 | ÷1
|
| Requisites: | Int 20, Wis 20, Chr 20, Race Slots 1, Class Slots 2 |
| Alignment: | Any |
| HD/level: | 2d10 |
| Weapon Prof.: | 3+level |
| To Hit Table: | 2+level |
| Save Table: | Psi |
| Reference: | SCC |
| Groups: | Archetype, Psionicist |
| Complexity: | CF=5 |
| “Fehh, Wheeee.Uh Boy.” |
| Human with 3 for 2 trading. Free professional wrestling kit. |
| Barbarian ((Stat-14)*2) Int, Wis, and Chr bonus. Free (0 action) Material Componenting for psionics. Barbarian Int, Wis, or Chr bonus to psionics. Get 100*LVL psi points. Know frequencies -3,-2,-1,0,1,2,3,3.5. |
| Level N (every level): +1 Astral Construct/Destruct/Repairer/Fabricator summon slots. |
| Level N (every level): +1 Int, Wis, and Chr. |
| Level N (every level): Pick an activated ability on this class. It’s M go to ½ M, ½ M go to V, V go to ½ V. CF=6: ½ V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way. |
| Level 1: Free Astral Projection (copy Int →Str, Wis →Dex, Cha→Con) and can still attack. |
| Level 3: 1M: Combine LVL groups of enemies into one group (no save). |
| Level 5: ½M: Twist LVL effects on a target (use ER to resist) |
| Level 7: 1M: Lock LVL doors. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase LVL "?"s. |
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